The world
Streamed terrain, deterministic generation, entities, combat, progression and separate encounter worlds.
WORLD / GAMEPLAYA world with a different set of rules.
A first-person RPG about opposing qualities, strange encounters, and finding your own way through two cities and the wasteland between them.
Every street leads somewhere.
Four signed qualities shape combat, movement, equipment and reputation. What matters is the difference between you and the other character.
Select a quality to see how it changes an encounter.
A physical strike still has to pass a hit check. The chance depends on both characters' qualities. Area effects follow their own geometric rules.
Real in-engine captures.
Interface hidden for these views.
A Godot 4.7.2 project with a shared gameplay core and separate interface and platform-control layers.
Streamed terrain, deterministic generation, entities, combat, progression and separate encounter worlds.
WORLD / GAMEPLAYInventory, spell transfer, dialogue, journal, maps and the same character data behind every screen.
UI / STATEKeyboard and mouse on desktop, touch on Android. Platform adapters feed actions into the same game systems.
INPUT / ADAPTERSChecks cover the mathematical rules, physical interactions, saves, UI and both routes through the final encounter.
Read the build notesv0.37.0Direct downloads. No account needed.
Run the installer, choose a folder and launch Dolboshnurik from the Start menu.
Extract the archive. Keep the linux folder beside the installer, then run:
sh Dolboshnurik-Linux-Install.shOpen the APK on an ARM64 Android device. If prompted, allow installation from your browser or file manager.
Chapter 1's connected route and finale, the 24-core encounter, improved interaction checks and saved arrival in the next world.
Linux and Windows-under-Wine runtime checks pass. Android builds are available; Android and native Windows device testing is still pending. Balancing is deferred.